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11-14 JULY 2006 - DEVELOP IN BRIGHTON - GAME DEVELOPER'S CONFERENCE

CONFERENCE - Schedule at a glance


 

Track Key:  Use this key to find the session and tracks you might be interested in attending.
Coding Design
Business Production
Art Audio
Next Wave
Group Gatherings (Expo Floor)
Print Version of Schedule


12th July
10:00-11:00

Avoiding the pitfalls of the next generation
Mark Rein, Epic Games
Conference Keynote
10:00-11:00


Expo
9:00-6:00
11:00-11:30
Break
  Xbox Live: Now and in the Future Jeff Sullivan
Design DNA: 10 new game designs ideas
Margaret Robertson
Pros and Cons of Developing Your Own Middleware
Andrew OliverManaging The Creative Process

Chris Keegan
I’m with the brand: Developers as the stars
Alison Beasley, Miles Jacobson, Chris Lee,
Mark Ward
Connected mobile gaming on Java, Matt Levy, Tech Lead & Markus Huttunen Animating characters within Maya & showcasing the real-time workflow within MotionBuilder along with FBX
Nick Jovic

Casual Gamers Group Gathering
Erik Goosens

11:30-12:30
  Lunch 12:30-14:00
12:30-14:00
 
  Sega - UK's new Games Powerhouse
Mike Simpson, Guy Wilday and Miles Jacobson
Animating Emotion
Ken Perlin
Designing new kinds of games for the masses
David Amor, Paulina Bozek,Michael French, Rob Kay
Leveling the Playing Field 
William Latham

DirectX 10 for Techies
Nick Thibieroz

Motion synthesis and unique game moments
Torsten Reil

ARG Developers Group Gathering
Adam Martin

14:00-15:00
15:00-15:30
Break
  Software engineering: Games programming for large scale projects
Jeremy Chatelaine
Money for Non-Suits
Jonathan Smith, Nicholas Lovell
Advance Programming Techniques on PlayStation Portable
Igor Makaruks
Creativity led production: How to bring new ideas into line
Tetsuya Mizuguchi
Working with Hollywood: The Storytelling Professionals
Mark Green
Showcasing the interoperability between 3ds Max, Maya and MotionBuilder
Kevin Booth

Bloggers Group Gathering
Jen Bolton
 

15:30-16:30
16:30-17:00
Break
  Global Directions: A Holistic View of Game Development
Jason Della Rocca
ARG: immersive gaming for the mass market
Adam Martin
PlayStation 3: A Parallel Universe
István Fábián
Bridging the Uncanny Valley: Style versus Realism in future games
Steve Boxer, Susie Green, Ben Lee, Cumron Ashtiani
The Next Generation of Mobile Gaming
Kay Gruenwoldt

Game Writers Group Gathering
James Swallow

17:00-18:00
 

Develop Industry Excellence Awards
19:30-22:00

19:30-22:00
 
13th July
9:30-10:30
Developing with PSSG, a PlayStation 3 optimised cross platform engine
Richard Forster
Gotham Racing 3: A Post Mortem on developing a XBOX 360 launch title Gareth Wilson
Masterclass: Character Animation
Nick Jovic,
Kevin Booth
Everything you know is wrong: four new developments that will turn the MMOG world upside down
Thomas Bidaux,Janus Anderson

Associations and Gov Support Group Gathering
Jason Della Rocca

Leveraging the Ageia PhysX SDK for advanced multi-core simulation
Jonas Gustavsson
BLACK: A Case Study
Stephen Root
(9:30-10:15)
Expo
9:00-5:30
 
10:30-11:00 Break
10:30-11:00
Recreating Reality
Kenny Young
(10:30-11:15)
 

Hacking Through the Jungle: Interactive Storytelling Made Easy and Profitable
Ernest Adams

The Opinion Jam: Twelve speakers. Three minutes each. One winner.
Ste Curran
Shaders: The Sky is the Limit, Sébastien Dominé, Richard Stenson

How to win battles and influence publishers
Jamie Macdonald & Chris Deering

Womens Group Gathering
Mary Margaret Walker

Audio Programming, Tools & Techniques For NexGen AAA Games
Andy Mucho, Nick Wiswell, Nick Laviers
(11:30-12:15)
11:00-12:00
  Lunch 12:00-13:30
12:00-13:30
 
  Genre: dirty word or developer's friend?
Clive Fencott & Jo Clay
Profiling and Debugging Your Game with PIX on Xbox 360, Bruce Dawson New Techniques for Lighting: From Theory to Practical Implementation
Chris Doran
Design by democracy: How to keep your vision - while taking on board everyone else's
Peter Molyneux

Optimize Your GPU with the Latest NVIDIA Performance Tools
Raúl Aguaviva

 

Indie Developers Group Gathering
Thomas Arundel


PS3 Audio: Meet The Team
Jason Page
(13:15-14:00)
13:30-14:30
14:30-15:00 Break
14:30-15:00
Talking Sense: Raising The Bar For Speech In Games
Nick Laviers
(14:15-14:45)
Buy now, pay later!, Dave Ranyard & Sergio Pimentel
(15:00-15:45)
  Which Ferrari should I drive to work today?
Andrew Eades
Lost in translation: The coder’s guide to team communication
Tak Fung & Jonathan Shaw
Towards an industry standard publishing agreement: the TIGA Model Contract Vincent Scheurer
Games design room 101: Four designers each consign a game design horror to the dustbin
Mike Goldsmith

Next Generation Games with Direct3D10
Miguel Sainz

Academics Group Gathering
John Sear

The Future of Audio in Interactive Entertainment: A Personal Vision
Marty O'Donnell
(16:00-17:00)
15:00-16:00
16:00-16:30
  Develop Debrief: Where we are and where we’re going
Owain Bennallack, Phil Harrison, Mark Rein, Kamar Shah,
Keynote Panel, 60 minutes
16:30-17:30
16:30-17:30
  The GamesIndustry.biz Summer Party (Invite Only)
8pm-2am
 
 
14th July
10:00-6:00
   

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