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   At the heart of the event is a conference program that has been shaped by our Advisory Board, which comprises some of the industry's leading figures. 
 The program itself operates on many different levels; a full two-day program of 42 sessions split across six tracks;  workshops, a Mobile event and walk-in seminars, which are free to attend.  
    
 The six tracks consist of : 
  Coding, Design, Production, Business, Art, Audio, Next Wave .  At the Develop Conference, we want game developers to lift their eyes from their daily preoccupations to take in the big - and exciting - picture. Our themes make this explicit: Profiting from Technology, Winning with Creativity, Production and Pipelines, Making Money making Games, The Next Wave
 Fear not: Every one of the sessions making up our tracks will also either help you to make better games, or expand your vision as to what games might be made.
  
 Click here for conference content or speakers.
 
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    Conference Session Highlights: 
    Here's a few of the highilights of the 42 sessions: 
  
  Creativity led production: How to bring new ideas into line, Tetsuya Mizuguchi 
    
  
  Hacking Through the Jungle: Interactive Storytelling Made Easy and Profitable 
    Ernest Adams  
     
  
   The Future of Audio in Interactive Entertainment: A Personal Vision  
    Marty O'Donnell, Bungie Studios 
     
     
     
     
  
  Animating Emotion 
    Ken Perlin, New York University 
   
    
   
    Click here for conference content or speakers. 
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