| 12th July | 
          
          
            | 10:00-6:00 | 
            Keynote | 
            Expo 
      9:30-6:30 | 
          
          
            |   | 
          
          
            | 11:00-11:30 | 
            Break   | 
          
          
            |   | 
            Xbox Live: Now and in the Future, Jeff Sullivan 
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            Design DNA: 10 new game designs ideas  
      Margaret Robertson | 
            Pros and Cons of Developing Your Own Middleware 
      Andrew Oliver | 
            Managing The Creative Process  
      Chris Keegan | 
            I’m with the brand: Developers as the stars 
      Alison Beasley, Miles Jacobson, Chris Lee,  
      Mark Ward | 
            Animating characters within Maya & showcasing the real-time workflow within MotionBuilder along with FBX  
              Nick Jovic, Autodesk | 
          
          
            | 11:30-12:30 | 
          
          
            |   | 
            Lunch 12:30-14:00 | 
          
          
            | 12:30-14:00 | 
          
          
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            Session TBD  | 
            Animating Emotion 
      Ken Perlin | 
            Designing new kinds of games for the masses 
      David Amour, Paulina Bozek,  | 
            Leveling the Playing Field 
      William Latham | 
            DirectX 10 for Techies 
        Nick Thibieroz  | 
            
          
            | 14:00-15:00 | 
          
          
            | 15:00-15:30 | 
            Break  | 
          
          
            |   | 
            Software engineering: Games programming for large scale projects 
      Jeremy Chatelaine | 
            Money for Non-Suits  
      Jonathan Smith | 
            Advance Programming Techniques on PlayStation Portable 
      Igor Makaruks  | 
            Creativity led production: How to bring new ideas into line  
      Tetsuya Mizuguchi | 
            ARG: immersive gaming for the mass market 
      Adam Martin | 
            Showcasing the interoperability between 3ds Max, Maya and MotionBuilder 
              Kevin Booth | 
          
          
            | 15:30-16:00  | 
          
          
            | 16:00-16:30 | 
            Break  | 
          
          
            |   | 
            Global Directions: A Holistic View of Game Development 
      Jason Della Rocca  | 
            Working with Hollywood: The Storytelling Professionals  
      Mark Green & Peter Edward | 
            PlayStation 3: A Parallel Universe  
      István Fábián  | 
            Bridging the Uncanny Valley: Style versus Realism in future games  
      Steve Boxer, Susie Green, Greg Sue, Cumron Ashtiani | 
            Lights, Camera... Where Movies and Videogames Meet 
        Rob Fahey & Andrew McDonald  | 
            
          
            | 16:30-17:30 | 
          
          
            |   | 
            Develop Industry Excellence Awards  
        18:00-20:00  | 
          
          
            | 18:00-20:00 | 
          
          
            |   | 
          
          
            | 13th July | 
          
          
             | 
            Developing with PSSG, a PlayStation 3 optimised cross platform engine  
      Richard Forster  | 
            An Xbox 360 case study
  | 
            Creating Real Drama in Real-time 
  Stuart Adcock  | 
            Everything you know is wrong: four new developments that will turn the MMOG world upside down 
              Thomas Bidaux,Janus Anderson | 
            Session TBD BLACK: A Case Study 
  Stephen Root  
              | 
            Expo 
      9:30-5:30 | 
          
          
            |   | 
          
          
            | 10:30-11:30 | 
            Break | 
            Recreating Reality 
  Kenny Young | 
            
          
            |   | 
            Hacking Through the Jungle: Interactive Storytelling Made Easy and Profitable 
        Ernest Adams  | 
            The Opinion Jam: Twelve speakers. Three minutes each. One winner.  
      Ste Curran  | 
            Shaders: The Sky is the Limit, Sébastien Dominé, Richard Stenson  | 
            Session TBD  | 
            Audio Programming, Tools & Techniques For NexGen AAA Games 
      Andy Mucho, Nick Wiswell, Nick Laviers 
              | 
            
          
            | 11:30-12:30 | 
          
          
              |   | 
              Lunch 12:30-14:00 | 
              Buy now, pay later!, Dave Ranyard & Sergio Pimentel  | 
              
          
            | 12;30-14:00 | 
          
          
            |   | 
            
          
            |   | 
            Genre: dirty word or developer's friend?  
      Clive Fencott & Jo Clay | 
            Profiling and Debugging Your Game with PIX on Xbox 360, Bruce Dawson | 
            Session TBD  | 
            Design by democracy: How to keep your vision - while taking on board everyone else's 
      Peter Molyneux | 
            Optimize Your GPU with the Latest NVIDIA Performance Tools 
    Raul Aguavivia   | 
            PS3 Audio: Meet The Team 
  Jason Page  | 
          
          
            | 14:30-15:00 | 
          
          
            | 15:00-15:30 | 
            Break | 
            Talking Sense: Raising The Bar For Speech In Games 
  Nick Laviers  | 
          
          
            |   | 
            HR: How to keep the good ones 
      Andrew Eades | 
            Lost in translation: The coder’s guide to team communication  
      Simon Carter & Louise Copley | 
            New Techniques for Lighting: From Theory to Practical Implementation  
      Chris Doran  | 
            Games design room 101: Four designers each consign a game design horror to the dustbin 
      Mike Goldsmith | 
            Session TBD The Future of Audio in Interactive Entertainment: A Personal Vision 
  Marty O'Donnell | 
            
          
            | 16:00-16:30 | 
          
          
            |   | 
            
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            |   | 
            Keynote | 
          
          
            | 16:30-17:30 | 
          
          
            |   | 
            Parties & Events  | 
          
          
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