Register now for more information
Register now for more information
Register now for more information

HOME

CONFERENCE

EXHIBITION

VISITING

PRESS

REGISTRATION

WHEN & WHERE

CONTACT US
11-13 JULY 2006 - DEVELOP IN BRIGHTON - GAME DEVELOPER'S CONFERENCE

mobile speakers

Speakers at the Develop Mobile Day are working in the development community from the largest companies to the smallest studio from across Europe.

A-D | E-G | H-L | M-R | S-Z



closs

Tim Closs, Ideaworks3D
Session: Why Mobile Is The New Handheld

Lecture, 45 minutes

Tim Closs had several 8-bit and 16-bit games published whilst still at school. He gained a Mathematics degree and Theoretical Physics post-grad at Cambridge University (1993) before returning to games. Following several titles on SNES and MegaDrive, Tim worked for 5 years at Sony, on hits including “MediEvil” (1998). After several years of freelance PC/Xbox work, Tim was seduced by mobile, in particular the burgeoning success of London-based outfit Ideaworks3D (2004). Tim believes that combining the best ideas from the current console generation with the sneakiest old-school 8-bit tricks provides an excellent grounding for pushing the current 3D mobile state-of-the-art.



goode


Paul Goode, M:Metrics
Consumer Appetites for Mobile Gaming

Lecture, 45 minutes

Paul Goode has been at the forefront of enabling the mobile content and applications market since the mid-nineties, as an innovator within multinational mobile companies. Goode’s career has spanned from the early days of m-commerce to the mobile entertainment industry, building developer communities for Metrowerks and Motorola and a founder of the Mobile Game Interoperability Forum (now part of OMA).

As vice president of product development + senior analyst, Goode oversees M:Metrics’ European offerings and product development team. He also assists M:Metrics clients with interpretation of M:Metrics data and provides insightful commentary to the media.

Most recently, Goode served as director, managed developer programs for Metrowerks. Under his leadership, Metrowerks assisted the major mobile operators and handset manufacturers to create and run their developer and partner communities. Goode came to Metrowerks from Motorola, where he oversaw the entertainment server group, which delivered Motorola’s hosted java and entertainment platforms. While in this capacity, Goode was a founder of the Mobile Game Interoperability Forum, which he later merged into the OMA. Prior to his work with in the mobile development community, Goode co-founded Motorola’s m-commerce venture, PersonalOffer.com, which enhanced broadcast radio with real-time music sales and interactive advertising using voiceXML. At De La Rue (Oberthur), Goode worked with Motorola and the world’s leading financial institutions to create a two-slot mobile phone to reload electronic cash, which seemed a good idea at the time.



Jami Laes, Digital Chocolate
Session: Software engineering: Games programming for large scale projects

Lecture, 45 minutes


Sumea's Studio Director Jami Laes has worked in the mobile games industry since 2004. He has produced titles like Extreme Air Snowboarding 3D, Ferrari Experience 3D, Breakout Bears, Beach Mini Golf, Castle Mini Golf and Scarlotti's Mafia Wars 2. Before getting into the mobile games industry he has worked several years as a TV-producer, TV-concept designer and a technical editor in a computer magazine. He has also participated in several multimedia and short film productions in varying roles. Jami Laes has studied Content Production, Information Business, Communication and Film &Television studies at the Helsinki University of Technology and University of Helsinki.



mumford

Paul Mumford, Player X/Monty's Wireless Gaming Review
Session: Opening the Non-Portal gateway

Lecture, 45 minutes


Bio to follow.




Simon Prethrose, Eidos
Session: Bringing a big screen superstar to the small screen: Tomb Raider on mobile
Lecture, 45 minutes

Bio to follow.



kristian

Kristian Segerstråle, Glu Mobile
Session:
Makes mobile different : an essential guide to mobile game development
Lecture, 45 minutes

As managing director of the company’s EMEA operations, Kristian Segerstråle oversees Glu’s product development, publishing and financial performance for the EMEA region.

Segerstråle was a co-founder of mobile games specialist Macrospace in 2001, which was acquired by US mobile gaming company Sorrent in late 2004, becoming Glu Mobile in 2005. Before being appointed MD of EMEA, Kristian held the position of vp production for EMEA, where he was a driving force in the creation of more than 40 unique mobile titles, including award-winning original IP including 'Fatal Force: Earth Assault' and the ‘Ancient Empires’ series. Segerstråle has also helped to forge relationships with key Glu brand partners including and Celador International, creator of 'Who Wants To Be A Millionaire?', and Cartoon Network. Segerstråle has also overseen the development and management of Glu’s internal technology platforms.

Segerstråle's career has also included a post at Digital Mobility, a pioneering early player in the wireless Java provisioning field. Segerstråle holds an MSc from London School of Economics and an MA in Economics from Cambridge University.



  SCEE   ambx   Autodesk   tiga   igda  
nokia     develop   gi   Tandem Events